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My Philosophy of Open Building

October 10, 2022

In my experience building B2B software, I've repeatedly observed that a philosophy of open building tends to create the highest quality, most useful software. An "open building" approach involves building all software as if it were top quality, customer-facing software.

Traditionally, when companies build software, they build it very differently depending on whom it's for, and there are basically three constituents you might be building for:

  1. Customers: People who are paying money for your software and keeping your business alive. Customers are the most important constituent and generally we direct most of our effort toward them. However, in B2B SaaS, the customers who actually use the software are sometimes a captive audience. Sometimes they have no choice but to use your software because their company may be locked into a long contract with you. As a result, quality and usability sometimes suffer. But in general, customer-facing software is held to the highest standard.
  2. Prospects: People who are considering buying your software. For prospects, the goal is usually to get them into some kind of demand-gen flow and get them talking to a salesperson as soon as possible. As a result, software built for prospects often optimizes for polish and appearance (i.e. flashy landing pages) but usually doesn't offer access to much actual functionality.
  3. Employees: People who work at your company. Employees naturally need software do to their jobs. Often these employees are engineers who rely on microservices built by other engineers. Though they could also be other types of employees - salespeople, marketers, business analysts - who are seeking information or tooling to do their job. In this category, usability often suffers greatly. If customers aren't going to be using the software, why should we invest in making it sleek and intuitive?

Most companies treat these three user personas very differently when building software. But a philosophy of open building demands that they all be treated essentially the same, because the lines between them are actually surprisingly blurry, and treating them all as equal and deserving top quality software actually yields better outcomes for everyone.

To make things more specific, my philosophy of openly building software has four main tenets:

  1. Internal platforms should be built to the standards of customer-facing products.
  2. Whenever possible, internal microservices should be made into public APIs.
  3. Everything should be documented publicly.
  4. Products should be free to try out.

Let's go through each to understand why it's important.

Internal Platforms

Every software company has internal platform teams whose primary customers are other engineers at the company. A few classic examples of such teams are...

  • A UI team that manages a UI component library for other teams to use
  • An SRE team that manages CI/CD
  • An infrastructure team that manages things like Kubernetes clusters, Terraform, etc.
  • A data engineering team that manages a data warehouse for other teams to use
  • An ML Ops team that manages the training and deployment of ML models

These teams play a critical role in the success of the company. While they don't deliver software directly to customers, they control the speed, consistency, and reliability with which the rest of the company can deliver software.

In my experience, the software that these teams deliver tends to be held to a lower standard of usability than software that is delivered directly to customers. These teams tend to think less about things like developer experience, API design, and documentation than teams who are delivering software directly to customers. After all, these teams are building software for their colleagues, so it doesn't matter if it's a bit clunky. It's not like a customer is going to complain about it and cancel their subscription.

I think this is a mistake. I think that internal platforms must be held to the same standards that external products are. There are two reasons. The first reason is that almost nothing is more important than making your own employees efficient. The cost of forcing your employees to use clunky software is every bit as great as the cost of forcing your customers to use clunky software.

By slowing your employees down and forcing them to use unintuitive APIs or unreliable services, you are wasting the most valuable resource your company has: time. One of the most important determinants of success in the software business is speed - can you ship features faster than your competitors and fast enough to keep up with your customers' rising expectations?

Every moment your engineers spend dealing with a slow CI/CD pipeline, or writing their own UI components from scratch, or waiting for a data warehouse query to run, is a moment they are not spending doing work that actually adds value. As a leader, this should terrify you every bit as much as bad customer-facing software.

The second, less obvious reason for holding internal platforms to a high standard is that many of them can ultimately become new sources of revenue. The most classic example of this happening is Amazon Web Services. AWS began as an internal platform meant to save Amazon's own engineers time on tedious, "undifferentiated heavy-lifting" like provisioning databases, servers, messaging queues and the like. But it wasn't long before Amazon realized that, if they had these problems, every other company building software probably did too. Led by now-CEO Andy Jassy, Amazon made AWS into a public product, and the rest is history. Today, AWS is a $100 billion business.

At Yext, where I currently work, we recently underwent a similar process with our Pages product, which is used to build SEO-optimized websites for thousands of businesses. Pages was once a walled-garden, internal platform that only Yext employees could use to build websites. But increasingly we realized that many of our customers wanted to use this technology to build websites on their own, or with the help of a third-party agency. So we opened up our platform and made it into a public product.

In the process, we not only unlocked a new revenue stream but also dramatically improved the quality of the product, because we were forced to now hold it to the standards of an external, customer-facing platform. This meant creating a more intuitive developer experience, better documentation, and a more interoperable system built on Vite and React. This dramatically improved developer experience also made our own team dramatically more productive.

Make Private Microservices Public APIs

A second, closely related principle is that you should strive to make all internal microservices into public APIs. I use "internal microservices" as a very broad term to refer to any piece of software that communicates with other internal software and/or employees, but not with the outside world. This includes RPCs that interface with each other as well as admin portals where internal employees can perform privileged actions that ordinary customers can't.

In a B2B setting, you should be wary of these internal microservices. You should always ask yourself, "Should we just make this public?". For example, if you've written a microservice that fetches data and displays it on a table in an admin portal, why not just make it a public API that returns JSON? Then you can use that same API to power your admin portal, but your customers can also tap into it to view the data and build their own dashboard if they want to.

In my experience, this type of programmability and interoperability is crucial for large enterprise customers. Big enterprises almost always want to do things programatically, often with complex business logic. If you require them to manually click around in your platform or manually import and export data, you will hamper their ability to do their jobs. A good litmus test here is that everything you can do by clicking around in your platform you should also be able to do programatically, via API.

Furthermore, making internal microservices into APIs again forces you to hold your API design to a higher standard. It forces you to think more about the developer experience for the person using your API. Even if it turns out that customers don't use an API and only your own employees do, you've still saved the company a lot of time and effort by making it easy for your own employees to use.

Document Everything Publicly

The third tenet of my open building philosophy is that (virtually) everything about your software should be publicy documented. Public documentation should include...

  • Public, transparent pricing
  • A public changelog for your product
  • Thorough documentation and guides for all public APIs and SDKs
  • A public roadmap for your product
  • Transparency into security practices, SOC2, etc.
  • A public, open forum for questions and support
  • Transparency into your company's technology stack and engineering practices
  • Special documentation outlining the behavior of any machine learning systems, with a special focus on governance and ethics

In fact, there are very few things that should not be documented publicly. Public should be the default position for all documentation, and documentation should only be private if there's a good reason. "Competitive advantage" is usually not a good reason to keep things private, especially when it comes to high-tech ML products in a B2B setting. Allowing your customers to understand and have confidence in your product is much more important than keeping your intellectual property a secret.

Furthermore, you should strongly consider maintaining both your public and private documentation in the same system. If some documentation about internal microservices or company practices needs to be kept private, consider simply adding an isPrivate flag somewhere in your documentation system that hides it from external users but exposes it to internal employees.

A single source of documentation is dramatically easier to maintain than separate systems for public and private documentation, and it has the benefit of making your own employees' lives easier, since they will no longer need to search between several different systems to find what they're looking for and can instead use the same, high-quality documentation portal that your customers use.

The other key benefit of documenting everything publicly is that it forces us to hold documentation to a higher standard. If customers and prospects might read it, we tend to make the documentation more polished and thorough.

Even more than that, writing public documentation forces us to scrutinize our ideas and systems more deeply. If something sounds stupid when you write it down, and if you'd be embarrassed to have a customer read it, then you should probably think twice about whether it's a good idea in the first place.

Make Everything Free to Try

Finally, I believe that all software should be free to try out. This means that anyone should be able to sign up (ideally using Github or Google) and start trying out your product without speaking to a salesperson. Ideally, your product should also come with some amount of free usage, so that a new user can accomplish something meaningful with it before they spend any money. This is a key tenet of product-led growth - the idea that customers want to actually use your product before they ink a deal with you.

The most obvious benefit of making your product free to try is that it generates demand. Allowing prospects to actually use - and hopefully love - your product is 1,000x better than any landing page or whitepaper at generating top-of-the-funnel demand for your product. In the past decade, companies like Slack and Github have had enormous success with this bottoms-up growth model. Users have adopted free versions of these products, loved them, and eventually convinced their companies' IT departments to buy them.

But a subtler, equally important benefit of making your product free to try is that it forces you to think much more about your product's usability, information architecture, and overall quality. If you know that your customers are going to thoroughly vet your product before they sign a big deal with you, then you are forced to hold your product to a much higher standard. The product needs to be intuitive, polished, fast to get started with, and utterly bug-free. Anything less and you could lose the deal.


Collectively, these principles amount to a new, more open philosophy for building software. The common thread uniting these ideas is that, no matter who you're building software for - whether customers, employees, or prospects - you should build it with the same high standards of transparency, usability, and quality. You should be wary of silos - of information or functionality that's restricted to one set of constituents.

This open approach to building software can offer enormous benefits:

  • It makes engineers and other employees more efficient, because the tools they have to do their job will be built to the same high standard of quality and usability that your customers get.
  • It reduces duplicated work. Instead of writing separate internal and external documentation, or building external APIs separate from your internal microservices, you can simply do things once for both your customers and employees.
  • It future-proofs your product for evolving customer needs, because your product's low-level APIs will already be open and documented, and your internal platforms will already be built to the standards of customer-facing software, making them easy to package and monetize.
  • It will improve the overall quality of your product by bringing more of it into the public eye and forcing it to be held to higher standards. (Because technical debt grows most easily in the dark, where nobody can see it.)

To some readers, these ideas will seem obvious. Many companies already build software this way. To others, these ideas will seem controversial or even dangerous. Some people will consider it a waste of resources to hold every single internal tool or microservice to the same standard as customer-facing APIs, or to go through the trouble of documenting everything publicly. Some people will insist that publicizing their pricing will weaken their ability to negotiate, or that documenting too much about the product risks giving away the secret sauce to competitors.

But I believe this thinking is wrong. I believe that the companies who will succeed in the future will adopt openness and build high quality, transparent, interoperable software that anybody can use. In the long run, this will make people's lives easier, improve resilience and trust in our software systems, and spur a new generation of innovative products.